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And there’s the Verdugo boss battle, where a creepy, almost xenomorph-like monster charges at you with glowing red eyes. Some examples of moments that felt new and awesome in VR include fighting Del Lago, where you can see this creature’s giant mouth opening wide as it tries to eat you whole. And to me, that’s what makes this such an incredible experience. Salazar Castle, in particular, struck me when I saw the armored knight statues and the rusted and rundown look of the armor. So many of us have ventured through this gloomy yet beautiful world multiple times before, but Resident Evil 4 VR really does a good job at conveying the gloom and creepiness the setting has. Resident Evil 4 was never a terribly scary game, but the sense of dread is enhanced in the VR version thanks to all the action being up in your face.
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Of course, the story campaign is what we’re all here for, and it flourishes in VR.
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